Tag Archives: Unity

Scrolling Areas in New Unity GUI

I spent a lot of time yesterday trying to get a scrolling area of indeterminate-size text working on my GUI - searches come up with several solutions, none of which worked, mostly because they always involve at some point adding a ContentSizeFitter … Continue reading

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2D LookAt Function

I've noticed a few complaints in Unity forums that the 2D engine in Unity doesn't have its own LookAt function.  If you just use Transform.LookAt() in the usual way, an object seems to disappear.  It's Z-axis turns to face the … Continue reading

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