Category Archives: Development

The indiepocalypse is just normality

I've just been reading the Indie Dev blog, once more talking about the 'Indiepocalypse' which seems to be getting mentioned a lot lately, and while I have to agree with what's said there, there's something else I've been wanting to … Continue reading

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Scrolling Areas in New Unity GUI

I spent a lot of time yesterday trying to get a scrolling area of indeterminate-size text working on my GUI - searches come up with several solutions, none of which worked, mostly because they always involve at some point adding a ContentSizeFitter … Continue reading

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Free Visual Studio Tools for Unity

It's about two months now since I became aware that Unity code can be edited using Visual Studio. I remember what a relief it was to be able to rely on intellisense to remember the myriads of different member and … Continue reading

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Angles Without Trigonometry

I've mentioned before about it being a good idea to avoid using trigonometric functions in games.  There's an interesting article here about some of the reasons for avoiding it with reference to 3D geometry, but since I'm making 2D games … Continue reading

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2D LookAt Function

I've noticed a few complaints in Unity forums that the 2D engine in Unity doesn't have its own LookAt function.  If you just use Transform.LookAt() in the usual way, an object seems to disappear.  It's Z-axis turns to face the … Continue reading

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Windows phone press and hold keys

Just found something not seen before on the windows phone. Pressing and holding some keys brings up additional options for that key. For instance: Holding down the $ symbol brings up the options as above, so for instance you could … Continue reading

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Graphical Artwork Designer Available

Do you need help with your artwork for a game or application your developing. Maybe we can help. One of our team is available at a reasonable hourly or piece work rate. Please add a comment to this post if … Continue reading

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Textured Text in WP7 XNA

Yesterday evening, I set to the task of programmatically making some textured text in XNA.  I was a bit puzzled as to why I couldn't find any tutorials about this.  It's such a simple and nice-looking effect.  Why had nobody … Continue reading

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MS Advertising SDK 6.1 - no ads displaying for combined silverlight/XNA apps

Just published update to our windows phone game (Atoms 3D) on AppHub and its not displaying ads. It displays ads if I deploy the same XAP file directly to my developer phone. There's also a slightly newer version of the MS … Continue reading

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MS adcontrol - location targeting?

After much searching through MS docs and blogs, I'm still not clear if we are supposed to set the users location for ad targeting. The examples don't include calls to set the location, but the SDK refers to setting location … Continue reading

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