Author Archives: David Hudson

The indiepocalypse is just normality

I've just been reading the Indie Dev blog, once more talking about the 'Indiepocalypse' which seems to be getting mentioned a lot lately, and while I have to agree with what's said there, there's something else I've been wanting to … Continue reading

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Scrolling Areas in New Unity GUI

I spent a lot of time yesterday trying to get a scrolling area of indeterminate-size text working on my GUI - searches come up with several solutions, none of which worked, mostly because they always involve at some point adding a ContentSizeFitter … Continue reading

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Balloon Platform Defense released on Kongregate

As promised, we've released a minigame version of Balloon Platform Defense this month on Kongregate. Play Balloon Platform Defense - The Basement Balloon Platform Defense - The Basement has just 20 arcade levels to get you started, much reduced from … Continue reading

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Balloon Platform Defense - upcoming game for 2015

Balloon Platform Defense is a game combining the Single-Screen Platformer with the Tower-Defense genre. Play now on Kongregate       The enemies in Balloon Platform Defense are all made of physics-based balloons, allowing you to attack them by any method … Continue reading

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Free Visual Studio Tools for Unity

It's about two months now since I became aware that Unity code can be edited using Visual Studio. I remember what a relief it was to be able to rely on intellisense to remember the myriads of different member and … Continue reading

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Angles Without Trigonometry

I've mentioned before about it being a good idea to avoid using trigonometric functions in games.  There's an interesting article here about some of the reasons for avoiding it with reference to 3D geometry, but since I'm making 2D games … Continue reading

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2D LookAt Function

I've noticed a few complaints in Unity forums that the 2D engine in Unity doesn't have its own LookAt function.  If you just use Transform.LookAt() in the usual way, an object seems to disappear.  It's Z-axis turns to face the … Continue reading

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Textured Text in WP7 XNA

Yesterday evening, I set to the task of programmatically making some textured text in XNA.  I was a bit puzzled as to why I couldn't find any tutorials about this.  It's such a simple and nice-looking effect.  Why had nobody … Continue reading

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